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Haptics are built not just into the two controllers but the headset itself, so when a Stormbird swoops down overhead, your face rumbles. That eye tracking also means the headset saves on graphical power, only fully rendering the area of the screen when being looked at. An internal IR camera tracks the user's eyes, so navigating Call of the Mountain's menus is as easy as looking from one icon to the next. PS VR2 also sports an array of tricks to make its VR experience feel better. These are easily the best screens I've seen in a VR headset. Dark caves cast inky black shadows while the forest blooms in punchy greens, reds and yellows. When fighting a Thunderjaw (the T-Rex robot), every part of its gleaming armor, laser cannons and radar array is realized in sharp detail.
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With my eyes positioned just centimeters from the VR's new OLED screens, I could see individual strands of moss between my virtual fingers as I climbed the mountain. Purely from a resolution perspective, Call of the Mountain sets a new standard on the PS VR2.
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